The secitons in this manual were written with the goal that they can be read independently - there is no strong need to read everything in order. You may, for instance, be interested in generating actor images in a certain way, or in dealing with collisions. Feel free to jump right into the middle of this manual and start reading there. In that case, you already have a scenario, a world, and one or more actor classes. In fact, probably the most common way for people to start programming in Greenfoot is by modifying an existing scenario. This may not be the order in which you approach your own personal Greenfoot programming experience. It starts from the start: We first discuss how to create a new scenario, then how to create worlds and actors, and so on. For tutorials, videos and a quickstart guide for Greenfoot, see the 'Getting Started' section on This manual is an introduction to programming in Greenfoot. It supports development of graphical applications in the JavaTM Programming Language. 1 Introduction Creating a new scenario Using the API Creating a world Creating new actors Making things move Random behavious Dealing with images Detecting other objects (collisions) Keyboard input Mouse input Playing audio Controlling the scenario Using support classes Exporting a scenario Introduction Greenfoot is a software tool designed to let beginners get experience with object-oriented programming. The Greenfoot Programmers' Manual Version 1.1 for Greenfoot 2.0 Michael Kölling, Martin Pain University of Kent Copyright © M Kölling, 2006, 2009, 2010 The Greenfoot Programmers' Manual is licensed under a Creative Commons Attribution-Non-Commercial 2.0 UK: England & Wales License.
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